Probably the most innovative feature in this series is the ability to mix-and-match units by sending them to different training facilities. Once you see the light of day around the fourth mission, however, the game gets down to business with the same high-quality, open-ended “design a unit†gameplay that graced its forebear. Combat occurs frequently in these early levels, but requires only minor interaction on your part, which is nearly as much fun as watching rats stumble through a maze. The first few missions are disappointing, forcing you down linear paths and relying on too much scripting to advance the story. Set seven years prior to the events in Battle Realms, Winter of the Wolf casts you as Grayback of the Wolf Clan, a burly rebel with a hankering to free his people from bondage and maybe kick a little tail along the way. The official Battle Realms expansion pack, Winter of the Wolf, is a bit on the skimpy side, weighing in at 11 brief missions, eight additional expansion units, and four new Zen Masters.
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